We live in a rapidly changing society that is driven by higher and higher levels of technological advancement. New technologies, like virtual reality and augmented reality, are creating greater and more powerful capabilities for humanity, offering opportunities for change that are fundamentally deeper than additional hours of relaxation and greater economic prosperity. These technologies will play a huge rule in the future of police technology and innovation. New capabilities are changing the way people view the world and their place in it.
AR applications for police and law enforcement patrol
Real-time language translation along with data on cultural customs and traditions.
Facial, voice-print and other biometric recognition data of known criminals to allow instantaneous identification.
Integration of chemical, biological and explosive sensors to immediately notify officers of any local contamination and recommend appropriate protective measures for themselves and the public.
Scalable, three dimensional maps, complete with building floor plans, sewer system schematics, public utility information and public transportation routes, accessed at will to improve situational awareness and response to problems.
Patrol car operator data and regional traffic management information on a heads-up display to make driving safer and more efficient, especially in pursuit and rapid response situations.
Augmented Reality (AR) applications for police SWAT and Tactical Teams
Improved situational awareness during dynamic and dangerous incidents, enhanced cohesiveness between team members and better coordination with command personnel to make SWAT operations safer and more effective.
In tactical situations, modulates the audio effects of gunshots (both hostile and friendly) to enhance concentration while providing the user with superior hearing capabilities over long distances.
Advanced optics to provide zoom, thermal and infrared imaging for the location and apprehension of fleeing criminals, buried or concealed disaster survivors, or missing persons.
Identification Friend or Foe (IFF) technology, worn by every police officer, to reduce or eliminate friendly fire casualties by visually, audibly and/or haptically highlighting fellow police officers both on and off-duty.
Interface of human-machine components that extend human capabilities and “presence” to remote locations.
AR applications for police and law enforcement criminal investigations
Enhanced ability to gather information, follow leads and visualize large amounts of data in real-time to solve crimes and more quickly identify and capture dangerous criminals and terrorists.
Speaker recognition capability to provide investigators the ability to accurately match voices against known criminals.
Advanced optics to allow investigators to lip-read from great distances in situations where listening devices are impractical.
The use of AR video, audio and sensing devices used to visualize blood patterns, blood stains and other sensor-detectable forensic data available at crime scenes.
Automatic sensor readings that calculate distance and height and directly create digital and AR maps for court presentation.
The coordinated use of robots, unmanned aerial vehicles (UAVs) and police officers managed through an AR network to enhance surveillance activities.
Augmented Reality (AR) Applications for Police and Law Enforcement Training
Realistic training scenarios to simulate dangerous police environments while blending real-world equipment and fellow trainees into the scenario.
Augmented Reality Applications for Police and Law Enforcement Management and Supervision
Real-time monitoring of patrol activities through the use of a video/audio feed from the street.
Display of location, activity and status information projected on a 3 dimensional map of the community.
Supervision of critical incident response to include the monitoring of the physiological status of all personnel, permitting the assignment of dangerous tasks to those who are mentally and physically best able to perform.
Coordination of widely dispersed units through the use of visual, audible and haptic cues from the supervisor.
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